DUNGEON TILES IV: RUINS OF THE WILD Designed by Bruce R. Cordell and Christopher Perkins Wizards of the Coast product number DT4 $9.95 Dungeon Tiles IV: Ruins of the Wild (which I will refer to as just Ruins of the Wild from now on) is the fourth in Wizards of the Coast's series of punch-out, pressed-cardboard tiles suitable for use with miniatures. This time, for the first time, we get tiles of outdoor locations. As with my previous reviews in this product line, I'm going to run through each of the six pressed-cardboard 'sheets' that you get with it, so you can see what you'll be getting. Each of the tiles is marked off into one-inch squares (either with lines along each square's edge or with small markings at the intersections), perfectly scaled as 5-ft. Squares for D&D or D&D Miniatures.
DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player's Handbook, Dungeon. D&D 4th Edition Final Development Strike Team.
In the section that follows, I'll be referring to the number of 1-inch squares on a given tile, rather than spelling out the number of feet that corresponds to. Finally, to make it easier to see which tiles are which, I'll start off with the front of a tile as normal, [and then put the description of the back of the tile in brackets]. Shirdi wale sai baba film songs download.
Then let's begin! The following tiles come in the set: • Sheet 1: A 2x8 section of stream. [A 2x8 crevasse.]. A 2x4 grassy area. [Boulders.] A 2x4 section of flat stones on a path. [A toppled column.] A 2x4 top-view of a wagon.
[A log.] A 2x4 bush and what looks to be a tailless lizardfolk statue. [A mud puddle?] A 1x2 section of stream being bridges by a log.
[A chest.] A 2x2 section of stream turning a corner. [The top view of a horse.] A 2x2 section of stream turning a corner. [A path turning a corner.] A 2x2 top view of a horse. [A path turning a corner.] a 1x1 'fairy ring' of toadstools. [A campfire.] A 1x2 toppled angel statue. [A mud puddle?] A 1x2 pile of assorted gear. [A hole, covering half of the tile, going down into the ground.] A 1x2 tile of boulders.
[The half-buried skeletal remains of a draconic creature.] Besides the tiles, the inside covers depict three sample areas that you can make using the tiles in this set. Ruins of the Wild is arguably the weakest in the series of Dungeon Tiles thus far. Not only are there only so many ways that you can arrange open areas with trees, bushes, and rocks without getting repetitive, but there are several 'wild' tiles I would have liked to see that weren't included in this set. We get several piles of gear, for example, but what about a standard tent tile, or a set of spread out bedrolls? I would imagine this tile set will see the most use during camping sessions when the PCs are sleeping overnight in the field while on the midst of an adventure (or en route to the next one), so it would have been nice to have a couple one- or two-person tent tiles to place on any of the larger 'grassy area' tiles. (The large one with two teepees just doesn't do it for me, as I doubt most adventurers sleep in teepees while 'on the road.'
) The 3 'sample setups' on the inside covers were kind of laughable, as for the most part this set consists of grassy area, trees, rocks, and sections of dirt path and stream. On the other hand, I commend the designers for not feeling they were constrained to have two full-size (8x10) tiles in this set, as the other sets thus far have had. After all, I don't think we're missing out on having 8x8 sections of field as opposed to 8x10 sections of field, and the two extra 2x8 tiles (4, if you consider that they're double-sided) were certainly put to better use. Overall, while the weakest entry in the series, I give Dungeon Tiles IV: Ruins of the Wild a strong '4 (Good).'
They're still sturdy tiles that will no doubt see much use in a given campaign.
DUNGEON TILES IV: RUINS OF THE WILD Designed by Bruce R. Cordell and Christopher Perkins Wizards of the Coast product number DT4 $9.95 Dungeon Tiles IV: Ruins of the Wild (which I will refer to as just Ruins of the Wild from now on) is the fourth in Wizards of the Coast's series of punch-out, pressed-cardboard tiles suitable for use with miniatures. This time, for the first time, we get tiles of outdoor locations. As with my previous reviews in this product line, I'm going to run through each of the six pressed-cardboard 'sheets' that you get with it, so you can see what you'll be getting. Each of the tiles is marked off into one-inch squares (either with lines along each square's edge or with small markings at the intersections), perfectly scaled as 5-ft. Squares for D&D or D&D Miniatures.
DUNGEONS & DRAGONS, D&D, d20, d20 System, WIZARDS OF THE COAST, Player's Handbook, Dungeon. D&D 4th Edition Final Development Strike Team.
In the section that follows, I'll be referring to the number of 1-inch squares on a given tile, rather than spelling out the number of feet that corresponds to. Finally, to make it easier to see which tiles are which, I'll start off with the front of a tile as normal, [and then put the description of the back of the tile in brackets]. Shirdi wale sai baba film songs download.
Then let's begin! The following tiles come in the set: • Sheet 1: A 2x8 section of stream. [A 2x8 crevasse.]. A 2x4 grassy area. [Boulders.] A 2x4 section of flat stones on a path. [A toppled column.] A 2x4 top-view of a wagon.
[A log.] A 2x4 bush and what looks to be a tailless lizardfolk statue. [A mud puddle?] A 1x2 section of stream being bridges by a log.
[A chest.] A 2x2 section of stream turning a corner. [The top view of a horse.] A 2x2 section of stream turning a corner. [A path turning a corner.] A 2x2 top view of a horse. [A path turning a corner.] a 1x1 'fairy ring' of toadstools. [A campfire.] A 1x2 toppled angel statue. [A mud puddle?] A 1x2 pile of assorted gear. [A hole, covering half of the tile, going down into the ground.] A 1x2 tile of boulders.
[The half-buried skeletal remains of a draconic creature.] Besides the tiles, the inside covers depict three sample areas that you can make using the tiles in this set. Ruins of the Wild is arguably the weakest in the series of Dungeon Tiles thus far. Not only are there only so many ways that you can arrange open areas with trees, bushes, and rocks without getting repetitive, but there are several 'wild' tiles I would have liked to see that weren't included in this set. We get several piles of gear, for example, but what about a standard tent tile, or a set of spread out bedrolls? I would imagine this tile set will see the most use during camping sessions when the PCs are sleeping overnight in the field while on the midst of an adventure (or en route to the next one), so it would have been nice to have a couple one- or two-person tent tiles to place on any of the larger 'grassy area' tiles. (The large one with two teepees just doesn't do it for me, as I doubt most adventurers sleep in teepees while 'on the road.'
) The 3 'sample setups' on the inside covers were kind of laughable, as for the most part this set consists of grassy area, trees, rocks, and sections of dirt path and stream. On the other hand, I commend the designers for not feeling they were constrained to have two full-size (8x10) tiles in this set, as the other sets thus far have had. After all, I don't think we're missing out on having 8x8 sections of field as opposed to 8x10 sections of field, and the two extra 2x8 tiles (4, if you consider that they're double-sided) were certainly put to better use. Overall, while the weakest entry in the series, I give Dungeon Tiles IV: Ruins of the Wild a strong '4 (Good).'
They're still sturdy tiles that will no doubt see much use in a given campaign.