There was also a TLG produced.pdf of the set, I've heard it's not available for download anymore, [strike] but I am sure it's floating around somewhere. [/strike] EDIT: No, I don't have it and I don't know where to look. Some very diligent pirates tell me they have looked and come up dry. Folks, I've searched/combed/perused/dug/nuked every place online that I can in an attempt to find the missing pdfs of this collection. From torrent to peer-to-peer to rapidshare to 4shared to places you wouldn't even want to see - and have come up bone-dry. Sadly, the items I want fall into the 'created by other freelance writers' outside of TrollLords, but I feel they are worth trying to find to extend what info I have on Yggsburgh proper.
The code base is a departure from the original PCB in that a complete Tcl command-line API was concocted for PCB, and the GUI re-written as a Tk script. For the first cut (version 3.0), a fair bit of effort went to ensuring that the GUI looks and acts as much like the original Xlib-based version. PCB 3.0 is a branch of the source code modified to operate under the Tcl/Tk interpreter. Most of the coding for PCB 3.0 was done at MultiGiG, Inc., Scotts Valley, California, by Tim Edwards, Paramesh Santanam, and (working from India, courtesy of SynApps, Inc.), Nishit Patel. Pia pcb editor crack cocaine. Here is a of Tcl-based PCB.
In my continuing search for tidbits of info that still exist online for the entire Castle Zagyg line of products, I turned my attention to the four city modules that were released. 8061 CZ10 Free Town of Yggsburgh: Town Halls - by Jeff Talanian (2007) 8062 CZ11 Free Town of Yggsburgh: Moat Gate - by Don Macvittie (2007) 8063 CZ12 Free Town of Yggsburgh: The Store House District - by Jeff Talanian (2008) 8064 CZ13 Free Town of Yggsburgh: The East Corner - by Joe Damiani (2008--PDF only) Each has a very detailed cover of a section of Yggsburgh of which that particular module pertains to and details. With my copy of Yggsburgh hardback - I received a pittance of a map in comparison.: NOTE: On the reverse side of this Yggsburgh city map is the famous Darlene work which was commissioned by Gary to recapture the same feel that Greyhawk had with it's maps in the original Folio. Darlene's work is a cherished part of Yggsburgh for me.
***** In comparison, the map from this image of the Town Hall shows details that truly capture the setting of Yggsburgh (IMHO): The question I posed to myself was - I wonder if such a map was ever released. Well, it does exist and the original was posted over at Old Maps Expeditions and Explorations Since it looks as if I'll never find an original of this without the numbers, I'll probably go through and edit out the numbers and turn this into a proper city map for the players - while keeping the numbered variety for my own edification (read DM's prerogative). To continue this thread, I wanted to give an ever brief update of the player's progress to the Castle. The players began their adventure in Troyen, at The Bloated Blowfish. The party was made up of 3 monks, 1 alchemist, 1 Druid, 1 Fighter, 1 Cleric and 1 Ranger and while there they had an opportunity to look at the Help Wanted board. Our host had some particle board in a corner of the basement, and prior to the adventure starting, I placed multiple help/wanted signs on the board. During the session, the players each took the time to go over and look things over, then each player had a vote to decide on a plan of action.
While the band Blind Guardian (5 bards) was playing on stage, one of the elves in the party struck up a conversation with a fellow mage, whom it turned out was looking for work himself. Hence the party had acquired their first NPC associate. They decided to take the job of guarding wagons on their way to Corvis, and then onto Jo'sRun.
There was also a TLG produced.pdf of the set, I've heard it's not available for download anymore, [strike] but I am sure it's floating around somewhere. [/strike] EDIT: No, I don't have it and I don't know where to look. Some very diligent pirates tell me they have looked and come up dry. Folks, I've searched/combed/perused/dug/nuked every place online that I can in an attempt to find the missing pdfs of this collection. From torrent to peer-to-peer to rapidshare to 4shared to places you wouldn't even want to see - and have come up bone-dry. Sadly, the items I want fall into the 'created by other freelance writers' outside of TrollLords, but I feel they are worth trying to find to extend what info I have on Yggsburgh proper.
The code base is a departure from the original PCB in that a complete Tcl command-line API was concocted for PCB, and the GUI re-written as a Tk script. For the first cut (version 3.0), a fair bit of effort went to ensuring that the GUI looks and acts as much like the original Xlib-based version. PCB 3.0 is a branch of the source code modified to operate under the Tcl/Tk interpreter. Most of the coding for PCB 3.0 was done at MultiGiG, Inc., Scotts Valley, California, by Tim Edwards, Paramesh Santanam, and (working from India, courtesy of SynApps, Inc.), Nishit Patel. Pia pcb editor crack cocaine. Here is a of Tcl-based PCB.
In my continuing search for tidbits of info that still exist online for the entire Castle Zagyg line of products, I turned my attention to the four city modules that were released. 8061 CZ10 Free Town of Yggsburgh: Town Halls - by Jeff Talanian (2007) 8062 CZ11 Free Town of Yggsburgh: Moat Gate - by Don Macvittie (2007) 8063 CZ12 Free Town of Yggsburgh: The Store House District - by Jeff Talanian (2008) 8064 CZ13 Free Town of Yggsburgh: The East Corner - by Joe Damiani (2008--PDF only) Each has a very detailed cover of a section of Yggsburgh of which that particular module pertains to and details. With my copy of Yggsburgh hardback - I received a pittance of a map in comparison.: NOTE: On the reverse side of this Yggsburgh city map is the famous Darlene work which was commissioned by Gary to recapture the same feel that Greyhawk had with it's maps in the original Folio. Darlene's work is a cherished part of Yggsburgh for me.
***** In comparison, the map from this image of the Town Hall shows details that truly capture the setting of Yggsburgh (IMHO): The question I posed to myself was - I wonder if such a map was ever released. Well, it does exist and the original was posted over at Old Maps Expeditions and Explorations Since it looks as if I'll never find an original of this without the numbers, I'll probably go through and edit out the numbers and turn this into a proper city map for the players - while keeping the numbered variety for my own edification (read DM's prerogative). To continue this thread, I wanted to give an ever brief update of the player's progress to the Castle. The players began their adventure in Troyen, at The Bloated Blowfish. The party was made up of 3 monks, 1 alchemist, 1 Druid, 1 Fighter, 1 Cleric and 1 Ranger and while there they had an opportunity to look at the Help Wanted board. Our host had some particle board in a corner of the basement, and prior to the adventure starting, I placed multiple help/wanted signs on the board. During the session, the players each took the time to go over and look things over, then each player had a vote to decide on a plan of action.
While the band Blind Guardian (5 bards) was playing on stage, one of the elves in the party struck up a conversation with a fellow mage, whom it turned out was looking for work himself. Hence the party had acquired their first NPC associate. They decided to take the job of guarding wagons on their way to Corvis, and then onto Jo'sRun.